Effective Objective-C 2.0: 52 Specific Ways to Improve Your iOS and OS X Programs. Matt Galloway

Effective Objective-C 2.0: 52 Specific Ways to Improve Your iOS and OS X Programs


Effective.Objective.C.2.0.52.Specific.Ways.to.Improve.Your.iOS.and.OS.X.Programs.pdf
ISBN: 9780321917010 | 288 pages | 8 Mb


Download Effective Objective-C 2.0: 52 Specific Ways to Improve Your iOS and OS X Programs



Effective Objective-C 2.0: 52 Specific Ways to Improve Your iOS and OS X Programs Matt Galloway
Publisher: Addison-Wesley



I went through the various files in texteditor, trying to get a better understanding of .. If you wish to learn how to fix this, then this tutorial is for you. I also just noticed that my setter methods should be of type void (they currently return a boolean). It is often due to some incompatibilities between your hardware, the OS, the java platform and the natives used by the library. Feb 4, 2014 - Application Manual. Nov 9, 2012 - So if you plan to add OpenGL 3.2 support for your software under OSX 10.6 (Snow Leopard), check the tables before: it's not possible, OpenGL 3.2 being only available on OSX 10.7 (Lion) and OSX 10.8 (Mountain Lion). Mar 25, 2010 - Re-shaping a window with an OpenGL context can cause undesired scaling if not done correctly. #41 – James Snyder – Friday, April 2nd 2010, 01:52. Jul 15, 2009 - Thanks for the info about the getter methods; I'm still quite new to Objective-C. Oct 5, 2013 - My opinion is that BB10 had much more substantial advantages, unique features and structural design, over iOS and Android For example Balance (the killer feature IMHO) and a fully integrated full featured MDM (BES) with vendor support. Oct 17, 2013 - 2014年5月1日23:52添加對「保留環」這一爭議條目的兩條新證據 2014年5月2日23:44為本帖添加按語 2014年5 . What Microsoft did would be like Apple encouraging developers to program in, say Java for one OS release and then saying “we now want you to program in Objective C. If you can't see the editing area, it means the opengl context crashes for some reason. The video quality is not awesome at all (sorry about .. Here is a video tutorial to get you quicky up and running. It shows how to create a project, how to add a new body, and how to define its collision shape. Trying to figure out how to use this with my logitech cam (quickcam e3500 vid:046d pid:09a4) but can't seem to find any way to implement what's provided.

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